3dsMax Blowjobs

The 3dsMax cloth modifier is a much understimated tool imho. Defenatly since the 2010 version of max where you have an option to “pressurize” cloth objects. So here are a couple of setups to show some possibilities and techniques for blowing up objects.

To start with the basic technique and how to control the object, here are a couple of pointers:

1. Pressure, the pressure setting controls how much the object will bulge/inflate, this amount works together with the charecteristics of the cloth settings. Like rubber will expand faster and more then the default cloth setting.

2. Mesh preparation, this is one of the crucial things to have the object inflate the way you want. So use proper chamfering of edges, tesselation and use quads as much as you can. Use as much even spacing as you can throughout the entire mesh.

3. Groups. You can assign different cloth properties (with different pressure densities) to a selection of vertexpoints. Create groups for seams you don’t wont to be affected or areas you want to exagerate. This is also very handy to keep specific shapes once inflated. To apply the different properties, go into the subobject mode of the cloth, select vertexpoints and make a group, then with the group selected, click the “use panel properties” to override the overall cloth settings. Here you can change any parameter to affect only the group.

4. Animate pressure. There are 2 ways to animate.
One is straightforward by entering the clothpanel and using 2 different properties on the clothobject (righttop of the panelUI, you can select property 1 / 2) So make property 1 with no pressure, property 2 with pressure. Then in the modifier stack you can animate the slider that blends between property 1 and 2. An example of how to inflate an object from flat to blown up is with property 1 present, you simulate locally so the object falls to the floor, once it’s lying still, start the actual simulation with the property animated from 1 to 2 over time.

Second way to animate is with the override panel properties on specific vertex groups.
Go into the subobject mode of the cloth, make a group of vertexpoints you want to animate, click the override panel properties and start animating the values. This one can give much more interesting effects as you can isolate different parts that inflate seperatly.

5. Tricks. As with all simulations of physical phenomena you need to think inside the box to achieve certain effects. With this I mean first try to imagine how you would do it for a live shoot with real objects, then transfer that technique into your 3d setup.  The advantage of being in 3D is that you have more freedom when it comes to guiding objects through invisible helpers or interpreting scale & forces.

6. Damping. Damping does basically the same thing as the native max spacewarp, you can use it to slow down the effect of the pressure.

7. Softbodies. The clothmodifier is perfectly capable to compute softbody dynamics.
Playing around with different clothproperties you can achieve some pretty interesting results.

In case you don’t have Vray, just open it and replace the materials & lights.

You can download the setup here :
3dsMax2011+ Blowjobs

31 Responses to "3dsMax Blowjobs"

Magic tricks! thank you Tom

Fantastic stuff. I just realise browsing your blog that I have no idea what Max can do. Thanks for this.

You’re on top of the game. Thanks for sahinrg.

Excitting stuff, thank you for all files, you’re great.

Great stuff!
Thx for sharing!

So Awesome!! Cloth Modifier rocks, as do your setups!!

Gosh, I wish I would have had that information erealir!

Excellent stuff, thanks for the download too. Much appreciated!

Hey, Excellent stuff !! thx for the files. I was using cloth for a long time but never tried the inflate function, really funny to use.

You don’t check “track volume” I find it usefull to keep a realistic behaviour of the volume without sacrifying calculation time.

I’m still strugguling with “sticky” vertex in Cloth, vertexes that do get “stuck” in the collision object. Tried every properties but none seems to work… If you have an idea on this issue, you’re welcome ! ;)

Try increasing simulation subsamples and increasing the collision offset a little.

Didn’t helped, but I’ve found what was wrong. As strangely as it may sound, I simplified the collision object and it solved the problem. Cloth vertex got stuck in collision vertex. Thx for the help tough, will render tonight this test ;)

post a result when finished ! :)

here we go !

http://www.youtube.com/watch?v=Ry3c-4o73qg

Animation of the pressure was unintentional but the result was funny.

Hats off to whevoer wrote this up and posted it.

I’m not easily ipmerssed. . . but that’s impressing me! :)

You are the PRO! Nice tips!

excellent…but I cannot open the setup file…windows say me “the archive is either in unknown format or damaged”…were is the problem? If You can post another link with a new healtly file, will be wonderful…thank you so much:)

try re downloading it, the file is fine.

This is amazing ! for months I’ve been looking for this , you are so generous by sharing the files with your setups.
Thans so much, and greetings from Argentina !

Thank You. This very kind where in present time people like you share knowledge.
You have very good stuff and is big pleasure to explore this nice scene workflow.
Very nice of you.

cheers
Jerzy

Really Nice post! I’ve been watching Joe Gunn’s Behind the cloth tuts and I’ve been really grasping the use of Cloth. However I tried to simulate a softbody inflate/deflate animation on text objects, and I am experiencing lags and crashes? Im assuming because it’s not all quads. How did you do your text animation (modelled and custom made) ? Anyways gr8 post thx for sharing :)

Sorry, Dumb question. I just downloaded your files. Thank you so much!

Very cool, thank you for your tutorial and files, you’re great :)

I just came across your blog searching for something else. BOOKMARK! Great stuff, thanks for sharing!

Thanks, I discovered a huge playground :D
I was wondering if there is a way to change groups interactively by volume selection or something like that. If there is a way, please let me know.

Cheers
Felix

Very good introduction + techniques you have there!
Thanks for sharing!

wow cool, big thnx for source

Very interesting work, so nice that I want to leanr it.
Thanks a lot for sharing_:)

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